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越 RAPTOR v1.1 from APOGEE! (VGA) 屋
Part 2/5. Also needs #1RAP11-A,C,D,E.ZIP.
越 RAPTOR v1.1 from APOGEE! (VGA) 屋
Part 3/5. Also needs #1RAP11-A,B,D,E.ZIP.
越 RAPTOR v1.1 from APOGEE! (VGA) 屋
Part 4/5. Also needs #1RAP11-A,B,C,E.ZIP.
越 RAPTOR v1.1 from APOGEE! (VGA) 屋
Part 5/5. Also needs #1RAP11-A,B,C,D.ZIP.
様様様 NW WV MDI 様様様
~ presents ~
Jim Ball v1.5
JimBall is an addicting arcade/stratagy
game that requires puzzle solving skills
and patience to maneuver a green BUBBLE
through levels of mindbending mazes.
EGA/VGA(640x480x16),SoundBlaster Supp.
by Jim Heiserman + NewWaves' Jace Cavacini
Title : 11SPACE.WAD
Author : Eric Severn
Email Address : can be reached at blum@ee.ryerson.ca
Misc. Author Info : Toronto, Ontario, Canada, Eh?
Description : "An enemy spaceship has approached our planet and is
now in a low orbit. We beamed a squad of soldiers
aboard in the hopes that they could somehow subtly
sabotage and destroy it, but we've lost contact
with them. In their last transmission, they
indicated that they were trying to get to the helm
on the bridge and slow the ship enough that it
drops out of orbit and burns up in the atmosphere.
The ship now has its deflectors up and beaming
aboard is no longer an option, however, the ship's
deflectors do not interfere with it's own beaming
device, nor with non-light-energy based weapons. So
now, the only way we can break into the ship is
with brute force.
"Your assignment is to take a one man spaceship up
into space, attach yourself to the side of the
enemy vessel, break into it and somehow destroy it.
Getting out is optional (the helm will lower a
sector in your little spaceship, allowing you to
leave the level). Take along whatever equipment you
need. We suspect that the squad is being held in
the brig and that they may be able to provide some
assistance. Good luck."
* Play Information *
Episode and Level # : E1M1 (with apologies to ID for it being in E1)
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : 1&2, 3 and 4&5 each has a different set of enemies
and weapons, so you may want to try them in order.
This is a small level and is meant to be fun, not
difficult.
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : oh, about 30 hours
Editor(s) used : DEU and BSP
Known Bugs : None
Additional Credits to : The authors of DEU and BSP, and
Playtesters Gord Tobias and Bruce Lum
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu, archive.orst.edu
BBS numbers: CRS Online (416)213-6002, (416)213-6003

It will allow file loading and
negative frags for 1.5 doom.exe
and the reg 1.2 wad.
THE 1994 FOOTBALL GUIDE: NFL Schedules,
predictions and Office Pool where players
compete against each other and against the
FBG! Each player and the FBG make their
picks of the winning teams for the week.
When the week's results are entered, the
FBG ranks all the players (and itself)
based on total number of correct picks for
the season. Can you out-pick the FBG?
Shareware from Daltonware.

越 HOCUS POCUS v1.0 by APOGEE! (VGA) 屋
越 386SX or higher -- 567K required 屋
Scrolling action game like Mario Bros., with
constant variety of levels, graphics, music,
enemies and awesome parallaxing backgrounds.
In a magical kingdom, Hocus must overcome
many realms before becoming a full-fledged
Wizard. Supports ALL major sound boards,
like Ad Lib, GUS, PAS, SB & general midi.
Three skill levels, joystick/pad optional.
Copyright (c) 1994 Mike Voss. >shareware<
DOOM 1.5 Shareware LMP Team Game
Episode One, Level Six;
SYRIAN MYSTERY - Where Is Israel's Neighbor
Heading? 700 Club Fact Sheet. As featured on
the 700 Club Newswatch, January 28, 1994
Title : 8ISENUF.WAD
Author : Neil Cameron
Email Address : n.cameron@qut.edu.au
Misc. Author Info : I was born at... nah, better not.
Description : The research station on Sirius 4 has not been
responding to recent communications - ever since
they reported a breakthrough on an ancient culture
that is living there. They had found the beings that
these creatures worshipped...
It would take too long to send a ship there, but
they can rig the teleporter to send a single person
to the station (with a simultaneous loss of power
for 200 kms in every direction) to scout the
situation.
Congratulations. You got the job.
Additional Credits to : Raphael Quinet and Colin Reed for their great
programs
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Not really
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
* Construction *
Base : New level from scratch
Build Time : Lots of hours
Editor(s) used : DEU 5.1 and 5.21, BSP 1.1x
Known Bugs : Disappearing sprites in the first outside area (I
know why, but cannot fix without destroying another
effect I want to keep.)
* Copyright / Permissions *
You may do whatever you want with this file. Credit would be nice if you do
use it though.
* Where to get this WAD *
FTP site: infant2.sphs.indiana.edu
* Miscellaneous *
My first attempt at wad building. There is nothing particularly innovative in
this one, but be warned - this wad will require a bit of thought in order to
complete (I think so, anyway.) There are several places where my love of
symmetry got out of hand, which will give some clues if things get difficult.
This wad was designed with thought towards single play, so it will not play
well as a multiplayer game. I've worked to align the textures and generally
make it look good, so if there is something which grates, please let me know!

Yet another creation from Glaze Aeronautics, a Republic A-10
Thunderbolt, aka "Warthog".
For those of you who missed the Gulf War, this is a dedicated
ground attack aircraft, expressly designed to kill tanks. The
black thing sticking out from under the nose of the A-10 is a
rotary 30mm cannon the size of a VW Bug. The plane is also equipped
with 12 underwing hard points that can carry a truly amazing array
of weapons.
If you've already looked at the plane, you might be asking, "Why
isn't there any markings on this?" The answer is that the basic
airframe pushes the limit on the number of parts allowable. This
plane requires those two separate engines, as well as structures
for those wheel pods under the wing and that eats up AAF's capacity
very quickly. I would have loved to put on the "tiger face" of the
Air Force's 23rd TFW, but there's simply not enough capacity.
Here's a note for all you frustrated designers;
If you look at the flight model, you'll find that the 20,000+ lbs.
of Warthog is being flown by 1200 lbs of BD-5. The size and weight
of the A-10 falls between the light and heavy aircraft parameters
of FS4, so the only way to accuratly simulate the A-10 is to
use a "best guess" flight model. So I took my BD-5 and modified
it to better match the expected flight performance of the A-10. It's
kinda cheating, but it works really well. Create and print a performance
file for each plane to see the changes I made. Also, I'd like to hear
from anyone who has a different solution to this.
Happy Flying from the design shops that never stops! Keep the feedback
coming!
Ken Glaze
(K.GLAZE1)
P.S. I've included the .afx file in here and the source .sim file,
TESTA10W.SIM.
Air Bucks v1.2
(Impression)
CHEAT TABLE FOR GAME WIZARD v2.1+
Unlimited Money and Changing/Editing
your Date. Also include a whole bunch
of Initialization Tables for each plane.
. /\FL Couriers 1993 .

AMERICHAOS 1994 by Brian Rose
Bands of genetically-altered motorcycle
bandits tough enough to shrug off shotgun
blasts prowl ruined cities. Armored city
fortresses house the rich and powerful, while
the rest face daily fights for survival.
A complete hypertext role playing rule book.
The game itself is not played on the computer.
It is to be used as a hypertext set of rules
for playing the game with friends.


ADoom V2.0 Changes DOOM (registered) into an
Aliens game straight out of the movie!!! 48
new sounds and 53 new gifs. Type ADOOM to
load, type FIX to resume normal game. Req's
DMAUD.EXE (Doom Audio Editor).



This is a corrected version of ALL-WALL.GIF, which contains TEKWALL4.
The 900*4128 size and the palette have been kept the same; I've just squeezed
in this extra piece. Let me comment, first, that the graphics here have been
downsized--the average 128*128 graphic is 100*100. Furthermore, ALL-WALL.GIF
has a different palette than the normal DOOM, but as far as I can tell,
converting it to the DOOM palette (which I included) in NEOPAINT doesn't do
too much harm. I wish the textures hadn't been labeled in bright white,
because NEOPAINT won't accept anything but bright white as the background
color, and so there is no quick way to move, paste, or change the color of
these labels. Anyway, I hope the uploader of the original ALL-WALL.GIF will
not mind--he didn't leave his name or e-mail address, or say anything about
using his GIF--that I uploaded this file. If YOU see anything in it that
needs to be changed, please tell me.
-Starch

p.s. If you have DoomGraph, TEKWALLs 1-5 can be taken from these objects:

ANIMATED VGA MEMORY GAME v1.0 - SVGA and
Sound support are provided in this version
of a concentration type game. All kinds
of animation are used including: clay, stop-
motion, morphing, tweening, 3D, cell, and
full-motion video. 10 or 20 tiles can be
used in VGA mode and up to 64 tiles can be
used in Super VGA (640x480 256 colors).
One or two player mode available.
VGA and Hard Drive required. Keyboard/mouse.


Annex Of Death
ANNEX.WAD by Ryan McGrail
Title : Perdition's Anteroom
Filename : ANTEROOM.WAD
Author : Evan H. Bynum
Email Address : ebynum@cs.jhu.edu. This will change very
soon, most likely to bynum@cs.colostate.edu
Misc. Author Info : Graduate of Johns Hopkins' CS Dept., soon
to be CS grad at Colorado State (8/22/94).
Finger my account (ebynum@server.cs.jhu.edu) for
a wise and unambiguous Jack London quotation.
Description : This is a somewhat large level, so named for its
central room with the large spiral staircase,
replete with divers* weapons and sundry monsters.
All secret doors have slight texture offsets, and
there's a computer map behind one of them. I
included every weapon at least once, and you'll
find each kind of monster save the Cyberdemon and
Spiderdemon somewhere in the level.
One room is reminiscent of Raiders of the Lost Ark
(hint: lite-amp visors aren't always a good thing
to have!). Another has three pillars in it; your
selected skill level determines which one is your
teleport destination. I have not played every WAD
out there, so I think this is the first one to
implement such a feature. There are a few wide-open
areas suited especially for deathmatch play, and
a preponderance of plasma rifles strewn about the
level for quick rearming. Every room has at least
one exit, including the lava pit outside (i.e.,
there are no "traps," per se).
If you enjoy this WAD, please email me and let me
know what you liked about it, and also where you
found this file (I'm curious to see how far its
range grows). If you don't like this WAD, don't
bother telling me, as I daresay I shan't have much
time in grad school to fool around with level
creation and fix what you thought I should have
done. Finally, if you're a student at Colorado
State, please look me up when I get there - I've
never been to Colorado and I'd like some fellow
Doomers to show me around!
Additional Credits to : The knowledgeable chaps who frequent the Doom-
editors' mailing list (doom-editing@nvg.unit.no);
Matt Tagliaferri, who is both author of DoomCAD
and is the (second) biggest Cleveland Indian fan
around. Started that Jacob's Field WAD yet, Matt?
* Play Information *
Episode and Level # : E2M1
Single Player : Yes
Cooperative 2-4 Player : Yes (not tested)
Deathmatch 2-4 Player : Yes (not tested)
Difficulty Settings : Fully implemented, including network objects
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : DoomCAD 4.3 for all of the construction
(that cut-and-paste template is invaluable).
DoomED 2.60b for the texture previewer.
BSP12x for node building.
Development Time : Three weeks, averaging about five hours per day.
This included learning the editor and re-
constructing sections that failed integrity
checks.
Known Bugs : Some of the monsters get "stuck" in doorways:
they'll just walk into the doorjamb instead
of coming after you. This is not all that
common an occurrence, but it's darn annoying
when it does happen.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels
provided you include both my name and the name of this WAD in
the description or credits section of your own WAD.
You MAY distribute this WAD, provided you include this file with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu
ftp.uwp.edu
BBS numbers: None
Other: None
* This is not a misspelling of "diverse." Both divers and sundry are
synonyms for "various." Jack London uses the former term a good deal in
his works, so I have incorporated it into mine. My writing tends more
towards the pedantic than the pedestrian, a trait neither common nor
warranted in computer scientists.
Applied Personal Computing, Inc. proudly presents...
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and a high speed modem.....and this software!
The APCi MultiPlayer Game Server provides true network modem gaming
support via virtually any multi-line BBS! Modem gamers may now use the
APCi MultiPlayer Game